Fort Pampus – Interactive Educational Games

For Fort Pampus (4 miles out of the coast of Amsterdam) I helped in realizing six interactive games that tell the history of this dutch 18th century defense line. Visitors can play games like morse guitar-hero, filling up canonshells, distribute soup to the soldiers via a touchscreen, or play a kinect-powered quiz where you have to point out the right answers by literally raising your arm in the direction of the correct answer. Though my influence in the project hasn’t exceeded any further than level design, after effects animation and sounddesign, I’m proud of the result Haute TechniqueAaiqu and I delivered.

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Dutch Maritime Museum – Touchtable and Panoramic Projection

The Dutch Maritime museum got a gigantic revamp which included a plan for a huge touchtable that would give the visitor the possibility to make a digital interactive exposition with the digitized collection.

Together with two software developers (Sander ter Braak & Wes Saalmink – Haute Technique) I designed the interaction, graphic user interface, and 3D animations for the Touchtable and Panoramic Projection.

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Logo Filtered Forms

Dubstep Night “Filtered Forms” asked me to design a logo.

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Birthday Boy

I had promissed my good friend Tommy Friedrichs a portrait a long time ago. Because he has a thing for post-apocalyptic movies, games and he even dreams about that kinda stuff, I guessed it would be nice to put him in a more heavinly environment. The girl is no one special, I googled “eating grapes” with safesearch off and stumbled upon (an even lesser not safe for work) picture of her.

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Interdependence @ Bijschaven, Ekko, Utrecht.

Our interactive installation “Interdependence” was up and running at last week’s young art night “Bijschaven” in cultural platform Ekko, Utrecht. Rowdy, Dikkie and me were flabbergasted by all the positive reactions given by visitors. This proves once again that our concept is strong and Interdependence is an awesome addition to a music-based night or festival.

Interdependence is currently taken in consideration for a place at a large Festival this spring. As always, I’ll keep you posted!

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C.A.G. concept design

This is how the CAG installation is going to look like. The upper cube will hold the camera and the lower one the speaker, computer and cymatic plain.

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C.A.G. Code – Up and Running

Got the code up and running for Cymatic Auto Generation. Build in processing, it takes the average brightness from each frame and links it to the frequency of a sine wave oscillator. I’m so psyched I got the technique running, all that’s left is building and tweaking the installation! Keep you posted!

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