Being one of the first interactive concepts I designed, EyeWant is a minimalistic game for gyroscopic mobile devices. The user goal is to collect as many consumptional object by tilting and thus moving the eyes perspective. The game would theoretically go on for ever, unless the user thinks outside of the box and lies down. Resulting the device position is pointing with it’s back to the zenit. Once this is achieved, the consumption stops and an entoptic video starts playing, soothing and relaxing the user. The ending footage resembles what you seen when you close your eyes, so that all the symbolism can be tied back to the eye as a thematic layer throughout the game.