For Fort Pampus (4 miles out of the coast of Amsterdam) I helped in realizing six interactive games that tell the history of this dutch 18th century defense line. Visitors can play games like morse guitar-hero, filling up canonshells, distribute soup to the soldiers via a touchscreen, or play a kinect-powered quiz where you have to point out the right answers by literally raising your arm in the direction of the correct answer. Though my influence in the project hasn’t exceeded any further than level design, after effects animation and sounddesign, I’m proud of the result Haute Technique, Aaiqu and I delivered.
The Dutch Maritime museum got a gigantic revamp which included a plan for a huge touchtable that would give the visitor the possibility to make a digital interactive exposition with the digitized collection.
Together with two software developers (Sander ter Braak & Wes Saalmink – Haute Technique) I designed the interaction, graphic user interface, and 3D animations for the Touchtable and Panoramic Projection.
Our interactive installation “Interdependence” was up and running at last week’s young art night “Bijschaven” in cultural platform Ekko, Utrecht. Rowdy, Dikkie and me were flabbergasted by all the positive reactions given by visitors. This proves once again that our concept is strong and Interdependence is an awesome addition to a music-based night or festival.
Interdependence is currently taken in consideration for a place at a large Festival this spring. As always, I’ll keep you posted!