Category Archives: Projects

Fort Pampus – Interactive Educational Games

For Fort Pampus (4 miles out of the coast of Amsterdam) I helped in realizing six interactive games that tell the history of this dutch 18th century defense line. Visitors can play games like morse guitar-hero, filling up canonshells, distribute soup to the soldiers via a touchscreen, or play a kinect-powered quiz where you have to point out the right answers by literally raising your arm in the direction of the correct answer. Though my influence in the project hasn’t exceeded any further than level design, after effects animation and sounddesign, I’m proud of the result Haute TechniqueAaiqu and I delivered.

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Dutch Maritime Museum – Touchtable and Panoramic Projection

The Dutch Maritime museum got a gigantic revamp which included a plan for a huge touchtable that would give the visitor the possibility to make a digital interactive exposition with the digitized collection.

Together with two software developers (Sander ter Braak & Wes Saalmink – Haute Technique) I designed the interaction, graphic user interface, and 3D animations for the Touchtable and Panoramic Projection.

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Logo Filtered Forms

Dubstep Night “Filtered Forms” asked me to design a logo.

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C.A.G. concept design

This is how the CAG installation is going to look like. The upper cube will hold the camera and the lower one the speaker, computer and cymatic plain.

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C.A.G. Code – Up and Running

Got the code up and running for Cymatic Auto Generation. Build in processing, it takes the average brightness from each frame and links it to the frequency of a sine wave oscillator. I’m so psyched I got the technique running, all that’s left is building and tweaking the installation! Keep you posted!

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1400 Balloon Project

In an earlier post I told you about a interactive installation I was working on involving balloons. For the first time ever I skipped the Interactive part, and just made an installation. A simple, beautiful and amazing one.

We found that the power of a balloon is hard to beat, everything we came up with degraded the purity and joy a balloon actually gives. So we decided to start blowing, and blowing some more, until we had filled a 16 square meter of space with enough happiness to kill a unicorne. 1400 Balloons, trust me, it’s fun!


 

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Cymatic Auto Generation

A new project I started on involves the curious phenomenon of cymatics. Cymatics consists the analog visualisation of sound through a medium. Mostly solids as salt, rice or sand are used, but also liquids and non-newtonian fluids, like a mixture of cornstarch and water, give awesome effects when exposed to soundwaves.

My idea is to create a self generating cymatic installation, in which the analog effect is captured by video and in realtime translated to a sine wave. It would be best to use the overall luminosity of the video to link directly to the sound generator.

Further more the sand or salt I will be using will be freely exposed to the user so that he can be become a involved fourth factor.

 

As you can see in the image below this will result in an endless closed loop where all three components influence each other.

 

 

 

 

 

 

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